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formula1
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Post subject: General Sequencing of Events (in addittion to my code) Posted: Tue Nov 11, 2008 9:36 pm |
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Joined: Sat Nov 08, 2008 9:17 pm Posts: 80 |
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Exe is Started
Intro and Menu -Play intro --Any button pressed skips intro -Display Loading Graphic --Wait till Load is complete --When load is complete, any button pressed Continues to menu -Load Menu CHoices-See Appendix A -Load Menu Font -Load Menu Background -Load ScrollBar --Load Scrollbar Graphics -Load Menu Music -Installizes Easy Item Read
Game Interfaces -Quick Match-This will be used as the Standard of all the other Game Mode types will end up going to. --Load Menu (Menu is below) --Map Choice-When Selected ---Loads all PNG of Maps ----Give player ability to choose Random map ----Create a 600X50 Box to view PNGs (May change) -----Create Scroll on Box (to give the ability to see all of them) ----Select one of the pictures and the box minimizes -----Display Picture in a 50 x 50 box in top right corner, include Physics changes (Friction, Gravity, Top Speed, Accelleration, Bump strength) --Game Type Choice-When selected ---Load All Game Type Names and Description docs ----Give player ability to choose random Gametype ----Give Player ability to choose "Suggested" Gametype (In the Map file, it will have suggested Gametype) ----Create a 600x50 Box to View Names ----Create Scroll on Box ----Select one of the names to view description -----Loads written Document Describing game mode (THere should be two texts, one for instructions, and one for description.) -----You are given choice to accept or continue looking --Give player choice to accept map
-World -- -Tour-This Seems like it was meant to actually be Mario Kartish; where each map and game choice was preset and could not be changed
I'm now looking if I can go a different direction where... 1) Read All The Txt files in a Folder 2a) If folder is Items 2b) If folder is Blocks 2c) If Folder is Enemies 2d) If Folder is "Theme" (THeme includes Music, Physics and Tileset) 2e) Levels and Game Modes
In General, you will only load what items you put in (Possibly only a certain amount to avoid slowdown) -that data will be stored in a text doc
What will happen, is that each level stores in Text Doc -Locations of Blocks and Tiles -Types of Blocks -Type of Tileset -Music -Type of Physics
-For Preview-It will load... -Locations-of Blocks and Tiles -Blocks-Picture only -Tileset-Picture only -Music-Only if Random Mode is not on (Random Mode would be a mode that Makes random music form your playlist play) (Personally I question even needing to have music stored in the game since someone can play stuff from a playlist or an IPod with speakers... etc... etc... but whatever) --Play Music when Press Play button
For the Game -It will load everything that a Level needs
Each Game Mode -Game Modes decides Where enemies come from
I'll edit this more Later
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fechdog
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Post subject: Re: General Sequencing of Events (in addittion to my code) Posted: Tue Nov 11, 2008 11:02 pm |
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Joined: Sat Nov 08, 2008 3:05 pm Posts: 260 |
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 Man, you're on FIRE!!!
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Sonnitude
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Post subject: Re: General Sequencing of Events (in addittion to my code) Posted: Tue Nov 11, 2008 11:16 pm |
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Joined: Thu Nov 06, 2008 8:52 pm Posts: 361 |
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Don't forget that we're adding a SIMPLE Theme maker for the game too so it's easier to make the themes for the game. Sure it's extra work, but it saves coding space for future versions![I hope...]
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The Mastermind
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Post subject: Re: General Sequencing of Events (in addittion to my code) Posted: Wed Nov 12, 2008 11:23 pm |
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Joined: Wed Nov 12, 2008 1:45 am Posts: 231 |
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Sonnitude
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Post subject: Re: General Sequencing of Events (in addittion to my code) Posted: Wed Nov 12, 2008 11:31 pm |
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Joined: Thu Nov 06, 2008 8:52 pm Posts: 361 |
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