|
| Author |
Message |
Sonnitude
|
Post subject: Super Mario War Deluxe Posted: Sun Nov 09, 2008 3:32 pm |
|
 |
| Site Admin |
Joined: Thu Nov 06, 2008 8:52 pm Posts: 361 |
|
|
|
This Is Destroyer's Inc.'s Current project. Any help is appreciated! If you have any features you would REALLY love to see in this overhaul of Super Mario War, just post it! We will try to add everything we can! We cannot really supply any facts about this right now. So just hang tight!
Current ideas that have been added N/A Current ideas that will be added In the next version: 1:Story Line 2:Mystery Block 3:Boss Mode[only playable through The Storyline]comes with AFE bosses to start. 4:Unlimited Level Size 5:UN-lockable Features 6:Online Mutiplayer 7:Themes that change the way the game plays. 8:The ability to create your own themes[if you know how] 9:Vertical Platform Scrolling 10:Agreeing on a draw in world mode and thus skiping a level 11:AFE secrets 12:Bullet Bill Launcher item 13:Banana Peel item 14:A way to put levels/bonus stages in worlds WITHOUT editing the .txt 15:Full Screen World Editor 16:Full SCREEN Level Editor 17:Platform Spawning 18:Kuribo's shoe/other level objects come out of item blocks 19:Platforms that repeat from a certain part 20:shine mode setting that allows/disallows switches from a shine to ztar every 20 seconds 21:Allows custom enemies, items, harards, ect. to be made in a simple programming langauge in a .txt file that's put into a Custom folder. 22:Ability to place tiles not aligned to the grid 23:non-moving platforms 24:NO Running out of platforms 25:moving interactive blocks 26:A line segment platform designer that lets you put a couple points down so you can make zigzags and what not 27:Scrolling backgrounds 28:Platfroms with waypoints 29:Bonzai bills 30:Anything can be used for platforms 31:light gravity tiles 32:opposite gravity tiles 33:Heavy traction tiles 34:Chain reactions appled to bombs 35:Level editor asks you if want to exit the editor 36:Freehand Path for Platforms 37:weapon-swap mushroom 38:Adjustable Gravity 39:Animated backgrounds 40:ghost hazard 41:6:Screen splitting[when the map is bigger than normal size] 42:Radar[shows where everything is around you.[only shows on maps bigger than normal size] 43:Ability to do a series of worlds strung together 44:random map option 45:random background option 46:random interactive block option 47:Customization of the entire game 48:More frames for animated tiles Current ideas that will be added in future versions: N/A Current ideas that we are thinking about adding: N/A Current ideas that we are thinking about adding In future versions: N/A
Current Version:N/A
Keep it here for more updates on the Game! Thanks to the original Super Mario War Team, Nintendo, And any other company idea's that idea's helped influence Super Mario War and It's Overhauled Version, Super Mario War Deluxe!
|
|
| Top |
|
 |
fechdog
|
Post subject: Re: Super Mario War Deluxe Posted: Sun Nov 09, 2008 3:35 pm |
|
 |
Joined: Sat Nov 08, 2008 3:05 pm Posts: 260 |
|
|
|
How about a mystery block that gives you any item that is set to be on?
|
|
| Top |
|
 |
Sonnitude
|
Post subject: Re: Super Mario War Deluxe Posted: Sun Nov 09, 2008 3:39 pm |
|
 |
| Site Admin |
Joined: Thu Nov 06, 2008 8:52 pm Posts: 361 |
|
|
|
Adding that as an idea added in the first version now...Done!
|
|
| Top |
|
 |
fechdog
|
Post subject: Re: Super Mario War Deluxe Posted: Sun Nov 09, 2008 3:45 pm |
|
 |
Joined: Sat Nov 08, 2008 3:05 pm Posts: 260 |
|
|
|
Once you've beaten the story, could there be a boss mode and however many players are in the game determines the HP of the boss?
|
|
| Top |
|
 |
Sonnitude
|
Post subject: Re: Super Mario War Deluxe Posted: Sun Nov 09, 2008 3:56 pm |
|
 |
| Site Admin |
Joined: Thu Nov 06, 2008 8:52 pm Posts: 361 |
|
|
|
| Top |
|
 |
fechdog
|
Post subject: Re: Super Mario War Deluxe Posted: Sun Nov 09, 2008 4:31 pm |
|
 |
Joined: Sat Nov 08, 2008 3:05 pm Posts: 260 |
|
|
|
We got some pretty good ideas on what to add. What do you mean by unlockable features?
|
|
| Top |
|
 |
Sonnitude
|
Post subject: Re: Super Mario War Deluxe Posted: Sun Nov 09, 2008 4:41 pm |
|
 |
| Site Admin |
Joined: Thu Nov 06, 2008 8:52 pm Posts: 361 |
|
|
|
What I mean is that if you Meet a certain quota, you unlock a new feature. Like for instance,Beating 3 very hard computers in tournament mode= Extreme Theme
|
|
| Top |
|
 |
fechdog
|
Post subject: Re: Super Mario War Deluxe Posted: Sun Nov 09, 2008 4:54 pm |
|
 |
Joined: Sat Nov 08, 2008 3:05 pm Posts: 260 |
|
|
|
Okay. Basically like Super Smash Bros.
|
|
| Top |
|
 |
Sonnitude
|
Post subject: Re: Super Mario War Deluxe Posted: Sun Nov 09, 2008 5:00 pm |
|
 |
| Site Admin |
Joined: Thu Nov 06, 2008 8:52 pm Posts: 361 |
|
|
|
Your getting it now! But back on the point. I am going to pluck out some ideas for features in 72dpiforum, brb.
|
|
| Top |
|
 |
Sonnitude
|
Post subject: Re: Super Mario War Deluxe Posted: Sun Nov 09, 2008 5:49 pm |
|
 |
| Site Admin |
Joined: Thu Nov 06, 2008 8:52 pm Posts: 361 |
|
|
|
I'm back, but check out all the ideas i pulled from 72dpiforum!
|
|
| Top |
|
 |
|
|